Manual
Compliance and certification testing
Every console platform publishes a technical requirements checklist, and a build that fails any item is rejected. Compliance testing works through those requirements line by line before submission, because a failed cert run costs weeks and sometimes a launch window.
What it catches
- Incorrect terminology for platform features and buttons
- Wrong behaviour when a controller disconnects mid-game
- Save-data handling that breaks when storage is full
- Missing or incorrect age rating and legal screens
- Sign-in and account-switch flows that fail platform rules
How the work actually goes
Each platform holder maintains its own requirements document, hundreds of items long, covering everything from how quickly the game must respond to a suspend request to the exact wording used for its online service. The documents are confidential, so you learn the shape of them on the job — but the discipline transfers, and knowing that this work exists already puts you ahead of most applicants.
Compliance is unusually unforgiving because it is binary. A game can be polished and fun and still be rejected because the controller-disconnect dialogue uses the wrong noun. Testers run the checklist exactly as written, with no interpretation, and evidence every result with a capture.
Submission planning is part of the craft. Teams book cert slots in advance, run a full internal pass first, and keep a record of every waiver previously granted. A tester who understands this rhythm becomes valuable to a producer very quickly.
Tools you'll meet
- Platform requirement checklists
- Devkits and test kits
- Capture hardware
- Submission tracking sheets